DAHN Project Brief¶
Dynamic Adaptive Holon Navigator¶
An Implementation of the Semantic Experience Architecture (SEA)
Seeking HX | HI Designers & Developers for an Open-Source, Commons-Building Effort
What is DAHN?¶
DAHN (Dynamic Adaptive Holon Navigator) is a reference implementation of the Semantic Experience Architecture (SEA) — a new approach to generating human experience from shared semantics rather than application-defined interfaces.
DAHN is a framework-neutral, multi-device, semantic interface engine that generates coherent, personalized experiences at runtime.
DAHN is part of the MAP (Memetic Activation Platform) ecosystem, where all data, behaviors, and capabilities are expressed as self-describing holons. DAHN interprets these holons and assembles an interface dynamically, balancing personal preference, adaptive defaults, device context, and community usage patterns.
DAHN is not a UI framework. It is a runtime for resolving experience — the layer where SEA principles become tangible.
From SEA to DAHN¶
The SEA Charter describes a shift:
- from application-bound interfaces → person-centered coherence
- from static screens → runtime-resolved experience
- from design-time authority → commons-driven evolution
DAHN is how that shift is realized in practice.
It provides:
- the runtime that resolves experience
- the canvas system that adapts across contexts
- the visualizer commons that expresses meaning
- the selection logic that balances personal and collective signals
If SEA defines the architecture, DAHN is the working system that brings it to life.
Open-Source and Commons-Based¶
DAHN is an open-source project, built as a commons that anyone can use, extend, and contribute to.
Most work is:
- Volunteer-driven,
- Collaborative,
- Community-governed,
- focused on seeding a shared Visualizer Commons.
Funding¶
We have limited funding available.
To support contributors equitably, we are using a bounty-based model for some work:
- modest bounties for well-defined deliverables
- paid upon completion and acceptance
- open to anyone contributing meaningful work
This is an early-stage bootstrap phase. The broader MAP architecture is designed to support more robust, multi-dimensional value flows over time — but those systems are not yet fully in place.
Why DAHN Exists¶
The Semantic Experience Architecture (SEA) identifies a core problem: experience today is fragmented because it is bound to applications rather than people.
SEA also defines an alternative: experience should be resolved from shared semantics, personal context, and a living commons.
DAHN operationalizes that inversion.
- Instead of applications dictating experience → people shape their own experience
- Instead of static screens → DAHN generates the experience dynamically
- Instead of siloed interfaces → all holons share one coherent experiential grammar
- Instead of hard-coded views → meaning becomes the foundation of interaction
- Instead of isolated design systems → visual expression emerges from a shared commons
This enables:
- Cross-application coherence
- Personalization centered on human meaning
- Multi-device adaptation
- Commons-driven HX evolution
- Semantic visualization across all MAP data
Key Concepts¶
Holons¶
Self-describing entities with:
- properties
- relationships
- behavior affordances (“dances”)
- semantic metadata
Holons allow DAHN to generate UI from meaning, not from hard-coded views.
Visualizers¶
Reusable visualization components (Web Components) that can express a holon or relationship:
- Form visualizers
- Graph visualizers
- Card/list/table views
- 3D and XR renderers
- Flow, spatial, and narrative visualizations
Visualizers can be built in any frontend stack and compiled to Web Components, lowering barriers to contribution.
Canvases¶
Device-adaptive experiential containers that:
- manage layout
- apply themes
- interpret the Meta Design System
- handle breakpoints, density, and input modality
- coordinate visualizers and actions
Meta Design System (MDS)¶
A semantic design grammar defining:
- roles (Surface, PrimaryAction, AccentText, etc.)
- spacing scales
- typographic hierarchies
- motion semantics
The MDS ensures coherent experience across visualizers and devices.
Themes¶
Token sets that map MDS roles to visual expression (colors, spacing, typography, motion).
The DAHN Runtime¶
DAHN dynamically selects visualizers based on:
- holon type
- device class
- personal preferences
- salience gestures
- community-wide usage patterns
- capability affordances
This produces a crowd-adapted default experience that remains personally tunable — a powerful blend of community wisdom and individual agency.
Why Contribute¶
DAHN is an opportunity to help build the first working system aligned with SEA. It represents a new paradigm for human experience in open, evolving systems.
This work sits at the intersection of:
- person-centric architecture
- experience design
- semantic modeling
- commons stewardship
- distributed systems
- creative technology
It is particularly suited to people who:
- are curious about new paradigms,
- enjoy pushing the boundaries of interface design,
- and want to help build a humane, adaptive experience layer for a new kind of computing ecosystem.
Who We Are Looking For¶
HX / HI Designers¶
People excited by the idea that interfaces no longer need to be static — and that AI is changing how experiences themselves are conceived, composed, and evolved.
This work may resonate if you enjoy:
- designing adaptive or generative experiences
- turning complex systems into intuitive interactions
- creating environments for sensemaking and coordination
- working across visual, spatial, semantic, and social layers
- exploring what comes after app-centric UX
- collaborating with AI as part of the design process itself
Relevant backgrounds may include:
- UX / Product Design
- Systems Design
- Information Architecture
- Creative Coding
- Data Visualization
- XR / Spatial Computing
- Game Design
- Generative Media
- Human-Computer Interaction
Especially valuable:
- comfort with ambiguity and evolving systems
- strong conceptual thinking
- ability to translate abstract structures into human experience
- curiosity about semantic and AI-native interaction models
- fluency working with AI-assisted design and prototyping workflows
HI Developers¶
People interested in building semantic, adaptive, AI-native systems rather than just features.
DAHN is being developed in the emerging context sometimes called “Software 3.0,” where humans increasingly collaborate with AI systems to design, specify, generate, refine, and evolve software.
This work may resonate if you enjoy:
- architecting composable systems
- designing clean abstractions and protocols
- building interfaces driven by meaning and context
- orchestrating dynamic experiences across devices and modalities
- collaborating deeply with AI tools throughout the development process
- co-authoring specifications, designs, and implementations with AI systems
Current technologies include:
- TypeScript
- Web Components
- browser APIs
- visualization and interaction frameworks
- dynamic module loading
- Rust-backed infrastructure via SDKs
Experience with any of the following is particularly relevant:
- AI-assisted development workflows
- local-first or distributed systems
- graph or semantic architectures
- reactive systems
- visualization engines
- 2D / 3D / XR environments
- real-time collaboration systems
We care deeply about:
- architectural coherence
- maintainability
- semantic clarity
- system design discipline
- thoughtful orchestration of AI-assisted implementation
The ability to reason clearly about complex systems, communicate intent precisely, and guide AI toward coherent implementations is becoming more important than manually writing every line of code.
We care deeply about:
- architectural coherence
- maintainability
- semantic clarity
- system design discipline
- thoughtful use of AI-assisted implementation
The ability to reason clearly about complex systems is becoming more important than manually writing every line of code.
Contribution Models¶
We support multiple modes of involvement:
Volunteer Contribution¶
Open-ended, collaborative work for people excited about the vision.
Bounty-Based Tasks (limited budget)¶
Well-scoped, discrete deliverables that come with modest financial rewards.
Examples:
- Implement a Form Visualizer
- Create the initial MDS token set
- Build a responsive Canvas archetype
- Develop the initial D-Selector logic
- Package a theme system
Commons Stewardship¶
For contributors who want to shape longer-term governance, documentation, or curation of the Visualizer Commons.
If This Resonates¶
I’d love to talk if you want to:
- Help define the Meta Design System
- Contribute early visualizers
- Develop adaptive canvases
- Implement the runtime
- Seed the Visualizer Commons
- Explore a radically new HX/HI paradigm
DAHN needs thoughtful, curious, flexible designers and developers.
If that sounds like you — welcome.
Contact Me¶
email: evomimic@gmail.com
github: evomimic
telegram: @evomimic